HipAssetsBinding.createTextureRegion

Used for manually creating texture regions. This is used by the game code abstraction.

class HipAssetsBinding
extern (System) __gshared
IHipTextureRegion function(IHipTexture texture, float u1 = 0, float v1 = 0, float u2 = 1, float v2 = 1) createTextureRegion;

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